- #Neverwinter nights 2 mods 2017 mod#
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So we start off by having to recapture four creatures in four different corners of Neverwinter, once done we have to get four components of some artifact or another from four different and opposite locations, then we need to search for clues in four different and opposite places, then. The latter's campaign in my opinion was extremely dull, and repetitive beyond belief. With this in mind, I have to say that whilst I'm not the biggest fan of Neverwinter Nights 2 I still have to give it a clear edge over Neverwinter Nights.
Should I praise a film because some fan made a really good scene to tie inside it so as to give it meaning, or a song because others have covered it and made it into something better than it originally was?Īnyhow. I also feel that in order to be fair with any comparison I have to stick with what the creators offer us and not look at the additional content, since that is the game the creators intended and released, and it does supposedly represent a completed work. I was never much of a modder nor was I very interested in the community-made content either. There's other technical ways to do it, but that's the quickest way, and if you don't like using its other features you can always close them.
#Neverwinter nights 2 mods 2017 download#
Some smaller servers still run and welcome new players as well.Īnd just a note to anyone considering coming back for the first time, you'll want to visit the Neverwinter Vault and download Skywing's Client Expansion to access the server list. Other still-strong communities include the Kingdom of Haven social server, the Baldur's Gate: The Sword Coast RP server and the Realms of Trinity RP server. Speaking for the folks at the Sigil: City of Doors RP server ( ), I'd gladly welcome back anybody who remembers those early heady days, and invite anyone who's new to the game to stop in and see what's happening. Some might look at it as a bit of a ghost town, but there's still a few excellent servers catering to different tastes. But I'll also admit it's a matter of timing my life when NWN1 came out didn't really allow for the sort of timesink that NWN2 did, and I didn't discover the PW community until 1 already seemed quite dated (both graphically and D&D rules version-wise), whereas with NWN2 I was in on the ground floor, experiencing the initial growth of its community and getting to be a part of it through a number of servers. As we near the 10-year anniversary of the US release (this month!), I can look back on this as possibly the best valued entertainment purchase I've ever made thanks to the PW community and the thousands of hours I've enjoyed (and I'll admit, spent frustrated) as a player, DM, builder, scripter, and content creator. I just find some of the comments interesting. I liked SoU, despised HotU, adored MotB and admired the innovation of SoZ. Though I do ocassionally listen to the soundtrack of both games. I don't regret playing the second games OC like I did the first, and I appreciate what a visual treat it was, but I have as yet had no urge to play it again. Unfortunately the dull grind of everything between those high points was uninspired and repetitive, and far too Bioware-ish.
NWN 2 however had a far superior campaign with a brilliantly implemented personal motivation for the protagonist, rather than the boring Chosen One trope that passed for motivation in the first OC, and a number of high points where Obsidian showed some real promise.
#Neverwinter nights 2 mods 2017 mod#
The modding scene was yet young when I abandoned the game, I think the mod everyone was talking about at the time was called Elegy or somesuch, and so I never saw much of that side of the game. I'm afraid to say that when NWN came out I just could not get over the absolutely hideous graphics, coming from the painted artwork of the IE games (which probably reached its zenith in IWD,) to the blocky and hideously designed artwork of NWN, well that was a regression that just didn't appeal to me.
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3) White Knight Chronicles International Edition - PS3 - 525+ hoursĤ) Hyperdimension Neptunia - PS3 - 80+ hoursĥ) Final Fantasy XIII-2 - PS3 - 200+ hoursħ) Hyperdimension Neptunia mk2 - PS3 - 152+ hoursĨ.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)ġ1) Star Ocean: The Last Hope International - PS3 - 750+ hoursġ2) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hoursġ7) Project CARS Game of the Year Edition - PS4 - 120+ hoursġ9) Hyperdimension Neptunia Victory - PS3 - 238+ hoursĢ0) Final Fantasy Type-0 - PS4 - 58+ hoursĢ4) Megadimension Neptunia VII - PS4 - 160 hours